Sunday, February 26, 2012

Stop Motion Animation of Falling

Pikachu's Arc Throw!
The objects that are used in this animation is a stuffed Pikachu, stress reliever football, and a toilet roll. The background is wooden tile floor and an edge of a green rug.

Graph: The ranges of 75 (red), 45 (lime green), and 15 (yellow orange) degree arcs. The blue dots indicates the falling object. The cyan dot is where the 45 degree object toss will collide with the falling object. The 75 and 15 degree toss does not have enough range to hit the falling object.

After the cast and arcs are planned out, the shots are made. The images are imported in Photoshop and placed together into an animation and exported as a movie clip. Then edited the clip in Premiere. The two music are Home-Run Contest and Pokemon Victory from the soundtrack of Super Smash Bros. Brawl.

Monday, February 20, 2012

Video Analysis of Path of Action

Path of Action Image:

Tracker Frame Video:

Video Reference:

Fukkireta with the Tracker!!!  Inspired by the hula class demonstration.
:D

Monday, February 13, 2012

Tracker Video Analysis of Falling

Episode 2012: The Fall of Pikachu!

Tracker Drop Screenshot:

Tracker Animated GIF:
Photobucket

Video Drop Reference:

Monday, February 6, 2012

Wednesday, February 1, 2012

My Mini-Portfolio

Hi, my major is Animation.  I like creating characters, stories, games, and game scripting.  Ultimately, I became great interests in making games.  I use game as my art tool, because it is the best I could think of to make the characters and the story interactive for the audience.
In SJSU, I intake the basic drawing, game studies, and philosophy classes.  These classes broadens the idea to me that game is art from drawing and scripting.  It allows everyone and me to create the world from our imaginations and physics to exists.  People from our reality, with just the basic human perception, can visit the dimensional-plane inside our artwork.

Nevertheless, here are the 2 images and 1 video that is required to post:

My game, Alti 0.4 (2011), in Game Maker 8.0. Art104 (2011).
Materials use from my sketch, Adobe Photoshop, and Flash.
My game, Alti, allows you play either two screnarios: A 50-miles tall girl comes down to the planet, scavenging natural resource to fix her space scooter, while unaware of the inhabitant.  Or the Advanced Meteorologist Aircraft (AMA) uses the Weather Protection Neutralization Systen (WPNS) to stabilize the hazardous atmosphere that the 50-miles tall girl causes.  The concept of the game is about altitude of stuff studies based on Earth.

One of my pencil rendering of a forest. Art113B (2010).
This illustration was later used for acrylic color render.
Most of my family and friends liked my pencil and color rendered forest illustions.  I personally like pencil art more than color.  I often have more strength in black and white work around the year of 2010.


A Japanese anime music video (AMV) that I gave the idea for my little brother John to practice with Adobe Premiere.  It may look like a typical AMV, but this is one of our personal studies about screen transitions feel with the music rhythm using non-mainstream anime and Mandarin pop song.